You will know that victims will be arriving soon because a Scroll message on the right hand side of the screen will show you the number of victims arriving and a countdown until they are on the game map. Once on the game map, it will take them a few seconds to reach the house depending on where you build it. Victims will run away if they see a monster (victims run faster than monsters); or if they see the blood of a previous victim **To successfully kill a victim:**\\ **STEP 1:** Freeze all the monsters (use the STOP ALL TASKS in the TASKS window)\\ **STEP 2:** Move all the monsters in one of the rooms of the house that doesn't have a door to the outside so the victims can't see the monsters (left click on a monster to select it; then right click on the destination)\\ **STEP 3:** Wait until the victim enters the house. You will not see the victim coming on the road: victims are invisible until they enter the house. Watch the doors carefully and when you see a door opening, a victim has entered the house.\\ **STEP 4:** Press PAUSE\\ **STEP 5:** Send your monsters to attack the victim (left click on one or more monsters to select them; then right click on the victim to attack it)\\ **STEP 6:** Press PLAY\\ You will see the selected monsters walk in the direction of the victim and if they catch the victim, they will automatically attack. **AFTER KILL**\\ You will need to clean up the blood and body parts of the victim to avoid scaring off the next victim to show up. Cleaning the blood requires assigning monsters to the task of maintenance (use the TASKS button) Storing the body parts requires a Butcher Table or other means of processing and storing the meat. You will have to decide how you want to manage the monster's food (fridge, smoker, etc.) and build the room and furniture required.